Interactive Technologies Via Smartphones And Their Impact On Motivating Mathematics Learning
Keywords:
Interactive technologies, smartphones, learning motivation, mathematics learning, digital education, active participationAbstract
This study aims to investigate the impact of using interactive technologies via smartphones on motivating mathematics learning among middle school students. The research adopted a quasi-experimental design, where an educational intervention was applied to an experimental group using interactive educational applications, and compared with a control group that relied on traditional teaching methods. Data were collected using a questionnaire composed of several items measuring students' levels of understanding, comprehension, active participation, and technical skills. The results indicated that students who used interactive applications demonstrated a positive level of motivation and understanding, along with increased participation and confidence in performing mathematical exercises, compared to the control group. The findings also revealed the need for additional support and continuous training to enhance students' proficiency in using the applications and to overcome certain practical difficulties in applying concepts to real mathematical problems. Based on these results, the study concluded that integrating interactive technologies into mathematics education is an effective means to promote active learning and necessitates the development of training programs and technical infrastructure to support the educational process.
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